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(-1)

Strange? Foreign rules? Non-traditional? I would not apply any of those words to it. It puts me in mind of the hundreds of escape/puzzle games I've tried. The game is interesting and I'll probably consider buying it if I notice it get released but I went in expecting something truly strange and got disappointed on that front.

(+2)

I streamed this game for this review. The link will be below.

Endacopia most certainly is a strange game that naturally fuels a sense of curiosity at what will happen next. However a "non-traditional" point-and-click is not how I would describe such a game.

For a demo of the upcoming game, this is a solid start. I'm not generally a fan of point-and-click games, however something about the strangeness of this world had caught my attention and so I had to give it a try. I was not disappointed.

Endacopia starts you off in a bedroom but like no other. The atmosphere and sense of strangeness already present. From there, the game invites you to click on anything, and that is where the magic lies. Like any of the old point-and-click games of the past, everything can be interacted with at least to a small degree - a nice little bit of polish and charm to bring the world alive. And through this polish it makes you naturally wonder what to click on and so inevitably you find your next clue to moving forward. Indie devs can often struggle to lead the player in the right direction. Either they just outright tell the player what to do (which most of us never enjoy the hand-holding), or they tell us nothing and can't even at least provide contrast between objects to give us a hint, leaving us to wander aimlessly and hopelessly until we ultimately give up (kind of like the game I played at the start of my stream). However, in Endacopia, this polish of naturally wanting to click on things is an intelligent way of getting the player to progress without having to guide the player directly through overly informative text boxes and tutorials. This game is a charm!

Where things really need to be improved is its commitment to the 90's era point-and-click games. First of all, it is very committed to that bit, which is why I would definitely not describe it as "non-traditional". It is very, very much traditional and that's okay! However, it's commitment to this genre brings along the warts of awkward controls. Having to awkwardly cycle through commands using the right mouse button is just…well…awkward. These functions could easily be mapped to the keyboard. Similarly is your inventory. Although you never have more than a single item in the demo, it is still somewhat of a nuisance (and archaic design) to have to open the menu and assign the item to your mouse. It could easily be intelligently bound to your mouse if you have no other items in your inventory, but even more so, items, once again, could easily be bound to the keyboard.

What is funny to me is that the commitment also seems skin deep as the game employs WASD movement, which is actually a somewhat modern control scheme (at least when we are talking about the age of games Endacopia is trying to emulate). So there is a disconnect between the game trying to be committed to the point and click with everything being mouse driven, and yet also breaks it's own rules by incorporating WASD which only further creates the desire that things were not so awkwardly (and unnecessarily) bound to the mouse. I don't share this as a way to give the excuse of removing the WASD from the game and double down on the awkward controls. Rather, I appreciate the dedication to the old skool way of controlling things, but some things are better left in the past, especially if some puzzles have tight time limits that require the player to quickly fumble through the controls to complete those puzzles.

It seems the Kickstarter was successfully funded. Congratulations to the dev! I cannot wait to see what the finished product is like, and I hope to be able to play it one day soon with hopefully an improved control scheme (it would also be nice if the options were accessible from the game itself instead of launching a separate config program).

Dev, please consider creating a Steam page for this game soon so that I and others who enjoyed this work can wishlist it and easily keep up to date with its pending release.

If you'd like to watch my experience with the game, I've linked the archive below. You can click the timestamps to jump to when I start playing.

(+1)

I missed the kickstarter and so wish I hadn't! That was amazing! I can't wait to play the full release! And I wish I could have supported you sooner!

(1 edit) (+1)

i absolutely like ur art style, game and video, this one is such masterpiece i hope the finished ver will be release soon❤

(+1)

I created a itch io account only to say i REALLY liked this game and i can't wait the finished version of this game, sadly i can support in kickstarter but i really want to do it.

(-1)

bruh i cant kill clocky it too F***ING HARD MAN

(-1)

its easy bruh XD

(-1)

it not easy YOU F***K BITC

(+1)(-1)

are you using a track pad or a mouse? If you have a mouse, try changing sensitivity as a slow mouse will make the fight so much harder than it was intended to be. If you have a track pad, there's not really a fix other than purchasing a mouse and using that.

(-1)

i only downloaded because i love the song on pooptube and iheartmellow :3 

(+1)(-5)

make sure to sub if you liked it

nah

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(+1)

it's Adventure Game Studio v3.5.0.24 setup
I found this in config above the buttons "Save", "Save and Run", and "Cancel"

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(1 edit) (+4)

Just finished watching ManlyBadassHero play this demo and good lord I'm so hooked.. so creative and full of life and totally up my alley and perfectly nails the aesthetics it's going for while still being so very creative.. I'm soooo damn hype for the full game and will definitely be keeping up with news about it and telling everyone I know about this incredible project!!! Much love!!!!!!!

(+3)

This game is really good. When it ended, I felt sad because I wanted to play more. The aesthetics are amazing, it makes you want to interact with everything in the scenario.

(-4)

https://www.virustotal.com/gui/file/cda856a3fdb8d725b89475c0743d1abcf29cffdc4abf...

Virus?

(+1)

It's a false flag which basically means the antivirus made a mistake and it's wrong, so don't be afraid to play it. If you don't trust it still for some reason you can always just play it on Newgrounds with no download required.

(+1)

Sounds good buddy

and dont play it if you didnt get it from itch.io

(1 edit)

man, this is probably the best "horror" (i guess) puzzle game ive played so far!

OMG!!! I didn't expect this at all! I love this game! That was awesome, I played at all within 3 hours and the clock bossfight I died on like 5 times, but that's before I figured out that my stamina only regens while not blocking. But that was insane! I loved the art style and puzzles! This was an amazing game and you should make more! I first found you on youtube with your little animations. I love this!

(+1)

I adore this game. I was introduced to it at school on CrazyGames (as every kid ever plays..). I wasn't able to finish, so when I got home I booted up my laptop! I can say the puzzles were a little difficult but not impossible. I will say the boss fight with the clock was more than annoying to complete, but regardless I did it! I don't think I had a mouse at the time an was using my mousepad so I can see why I was bad at it. Aside from that I LOVE this game, I wish I was into fighting games so I could play your other games. Dust was also super cool though! Im super excited for the full release on this game, and I know it's gonna get a lot of attention. Your art and dedication is amazing and I love the style of this game:) 

-Ryder

I am loving the demo, I dont know what it is but it almost gives me nostalgic feels

I'm looking forward to playing the full thang!!!!!!!!!

I beat the game and now every time i open the game the hallway door disappears how do i fix this issue?

the boss fight was too hard

i hate it

(-1)

frick you

(-1)

skill issue.

Very cool, I love the animation style and silly characters!

I saw your face bank design on Temu (T-T)... idk what to say

Face Bank Intelligent Electric Detecting Piggy Bank

(1 edit) (+2)

it isnt there design its an old actual face bank design lol its been around way before this game was even made

Absolutely loved this game and cant wait for the full release!

nice game.

AndyL4nd the game is a masterpiece I saw videos on endacopia but PLEASE make it on ipad and iphone.

This is a perfect game ever!!!

Great game!! I played through all in one sitting and it was terrifying. The first little jump scare you get took me by surprise. The animation is so unique and pretty! 10/10

This game was a blast, thank you for making it sir!

THE SECRETS???? I'M HORRIFIED????? OH  MY LORD??? I LOVE THIS GAME

(1 edit)

Secrets?

Consult the local light bulbs to find out more.

(-1)

i call this, a virtual pet.

(+2)

I love this game! And I love AndyLand work, too!

I hope that the full game will get out soon!

I love this but please give the option to rebind controls in the completed game. I am using a trackpad and being driven to insanity (in a way not intended by the game design)

Tip for anyone in my position! This probably won't be doable in the full game, but for the demo you can deal with a trackpad by getting the password and going to the toilet on different runs. If you have a normal gaming mouse you might as well do the clock fight and get the full experience, though.

!GREAT GAME!

(+1)

so i got one of those apple mouses, or mice, or whatever, i can't left click or right click, its all just one giant button, please, make the full version have an option to use the keyboard. still a great game

https://www.youtube.com/watch?v=V9VyE9CQcFY

The absolute pain of getting to 193 on the soccer game before messing up

Loved this demo 

im playing on pc (Windows) and i couldnt get the music to come on, but on my mac i could. maybe consider looking into this

459/10

i hope this will be on steam some day.

SAME

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